So this last weekend I received an excellent question on creative crash. In fact, any question would have been a great question since it was my first response to Good Parenting at all! But this actually was a good question! Why use buffers and when to use them? Oh man, I had to answer this question! So I fired up my trusty webspace to upload some nice picture explanations and get the show on the ro– Ack! I couldn’t log in.
As to why I was too busy to try to sort this out myself, it’s because I’m working at Rhythm & Hues again! And I have been since August. How the time flies when you’re on a production. I think I blinked after I last posted on here and and now it’s December. My funemployment before now was quite enjoyable, but it’s nice to work on a movie again! And get paid!
And on to the “other fun things,” rigging! So I highly recommend anyone who enjoys rigging check out the video’s that are starting to appear on the Rigging Dojo. I sat down the other day to watch the video of Raf Anzovin, the creator of The Setup Machine, not expecting much if anything. Boy was I blown away. Raf went over some neat tricks that TSM uses now, along with a few tricks TSM will use in the future. And most of them I never thought of before. I can’t wait to go put them into a rig! Well, the ones I understand at least =] And now I’m really stoked about these new rigging tools their studio plans to bring out “eventually.” I think they’ll open up a whole lot of possibilities if they’re done right.
Anyway, so Raf brought up polar coordinates in his talk. That was like a kick to some dusty corner of my noggin. The next morning I jolted out of deep sleep with a great big lightbulb over my head. (Alright, alright, I may have had one eye closed, taken a shower, and gotten nearly half way to work before I had the lightbulb, but by god, I had a lightbulb). Ages and ages ago, I wanted to know what Maya was using for weighted tangents, since it obviously wasn’t cartesian coordinates. Turns out, Maya uses polar coordinates and I just never thought about it. Another Maya Mystery solved.