Good Parenting

Mar 6, 2010 • Jordan Hueckstaedt

Good Parenting was a script made to deal with constraining a large number of objects. It was made primarily for riggers, but with the hope that it would be useful for anyone who needs to constrain more than a few nodes.  Good Parenting uses intuitive targeting depending on how many nodes are in the children list and parent list.  If you place one node in the parent list and several in the children list, all the nodes in the children list will be constrained to the node in the parent list.  Likewise, if there are many parents, but one child, that child node will be constrained to all the parents.  If there are the same number of nodes in each list, each child node will be parented to the corresponding parent node.  Functions include the ability to buffer selected nodes, buffer children nodes to parent nodes, parent, point, orient, or scale constrain multiple nodes, choose selective axes while constraining, Hierarchically parent children to parent nodes, orient children like parent nodes without moving, move multiple pivots, connect attributes, and special affixing of buffers.

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